Saturday, October 18, 2008

Caesar 3 - Pottery Problem

Caesar 3 computer game.

Have you encountered the situation when market just won't go and get pottery so that residents can buy ? As a result, the housing cannot evolve into bigger ones.



This is due to two reasons:
  1. Marketeers don't have enough food in the market. So before they can start to look for pottery, they need to look for food first. This is actually due the fact that people are eating faster than the market can provide. Before marketeers can start looking for pottery, food stock has ran out. The sub problems are:
    • Not enough market for people within the area. Ideally, 1 market can service 9 rows of houses, thus if you have 9 x 9 housing area, you should have at least 2 markets
    • You have built too many houses at the start of the development of new housing area. You have to go phase by phase, it is possible to have a housing area of 9 x 18 but make sure you start with 9 x 9 first, otherwise, marketeers will have no time to collect pottery from the warehouses.

  2. There is no pottery available.




Start by building some houses and give the market enough time to collect food and then pottery first before adding more houses.

Check out other tips on other scenarios.

8 comments:

Janas said...

Sounds reassonably. But i think that having 2 markets near each other doesn't solve the problem. The problem is that granary is far away, and other things too.

Brandon Teoh said...

Ya... The biggest prob is food. Marketeer will only look for pottery if the food supply is abundance.

Janas said...

I checked it. Having more markets helps, but doesn't solve every problem.

When i built additional markets, they became full of food, and as a result became also full of pottery (it was in warehouse nearby). But there was still problem with furnitures, which were in warehouse far from that place. I had a lot of markets but still no furnitures.

To solve this problem i built additional warehouses and gave them order to collect furnitures, and not to accept any other goods. That made the cart pushers spending all the time on bringing furnitures to that place. And when they were so close, marketers started to bring them to the markets.

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Anonymous said...

Solved this problem encountered just once and it was in Lutetia mission, by erasing granaries beside farms and leaving just one set on accept. Usually I have at least two, but here it didn't work. Of course, I had other granaries beside residential areas set on get.

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