Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, January 22, 2012

Plant vs Zombies - Pogo Party

This mini game from plant vs zombies is pretty challenging due to two reasons:

  1. Not enough time to gather enough sunlight to plant powerful weapon. The only cheaper options are either cabbage-pult(cabbage shooter) or kernel-pult(corn shooter).
  2. Magnet-shroom must be planted early to deal with properly.

The solution I found to be effective is to plan Magnet-shroom early (in the front) in a straight line in the middle so that vaulting zombies can be knocked off its pogo stick early so that cabbage shooter can attack it earlier and more effective.

Appropriate usage of pumpkin and cherry bomb is also useful.


More on games.

Sunday, July 17, 2011

Sierra Pharaoh Nekhen Gameplay Tips

Strategy


  1. Use shrines on secluded area. Build shrines for the patron god; Ra.
  2. Do not over built houses, keep population to 1,000 to conserve resources. Build 9x8 housing will be enough to cater for 1,000 population.
  3. Build two temples for the patron god.; Ra.
  4. Build an internal circle to keep necessity services (water, firemen, health) inside by putting a block at the entrance.
  5. Build festival square and perform festival.
Conclusion
  1. Do not over built houses and waste resources.
  2. Try to build a personal mansion later to keep some money.
  3. Perform festival for each god at least once per year, thus every 4 months rotating.
General Tips:
  1. Use roadblock, however, must use it wisely. Roadblock prevents people from traveling out to get jobs.
  2. Palace is the place to keep gold and to provide information about unemployment.
  3. Gold will provide direct income, must harvest as much as possible.

Monday, May 16, 2011

Plant Vs Zombies (Bobsled Bonanza) Tips:

Use chili plant to clear the ice, after than, put a spikeweed with enhancement at the right side so that any zomboni which will attempt to come in will be destroyed immediately.

The most effective way of dealing with the red suit zombie is to plant three spikeweeds adjacent to each other, they cannot succeeded in walking through it.

Need to plant as many sunflower as possible to get energy fast in order to use chili plant.

Start the game by planting Sunflower and spikeweed first.


Also refer to Plant vs Zombies : Survival: Endless (Hard) Tips

Friday, April 29, 2011

Plant vs Zombies : Survival: Endless (Hard) Tips:

  • Snorkel zombies - Use walnut on lily pad.
  • Digger zombies - can't pass through potatoe mines. Use pumpkin to protect all plants in case digger zombies managed to pass through the front defense.
  • Zomboni is effectively dealt with using spikeweed.
  • Gargantuar is most effectively dealt with using freezing techniques; freezing melon or freeze shroom(use multiple to freeze them so that shooting pea at the left side can shoot them while they are immobilized). Secondly effective using spikeweed (which will slow them down while they are trying to demolish the spikeweed).


The maximum number of flags I have achieved is 22 flags.

Also refer to

Sunday, April 03, 2011

Plant vs Zombies: Survival: Roof (Hard) Tips:

Refer to Plant vs Zombies: Survival: Fog (Hard) Tips

1. To fight with zomboni, winter melon is not good enough. Need to use pea shooter with fire. Place it at the right side (where the roof is flat).

2. Do not use kernel pult (not much point). Use cabbage pult at first, later change all to winter melon.

3. Place cactus at the right side of the roof (where the root is flat), otherwise, it can't shoot properly. And also you need to plant one cactus per lane in order to shoot down balloon zombies properly. Thus, it would be a better idea to use blover altogether (more effective).

Saturday, March 26, 2011

Plant vs Zombies: Survival: Fog (Hard) Tips

  • The challenge is not enough energy (can't have double sun flower).
  • Have to use garlic (when one lane is weaken) and ice-shroom (very effective as last resort when your front line of defense is weaken and also effective to deal with large invasions).
  • Biggest threat is catapult zombies. Have to use 'umbrella leaf'. Plant two of it near to the edge and to the pool.
  • Have to use pumpkin to protect all plants, including the energy shroom.
  • Another threat is the 'digger zombie'.To deal with this,plant 4 magnets at the land lanes (one on each lane). Without the digger, it cannot penetrate the ground. Once the digger has been absorbed by the magnet, it will be forced out of the ground.
  • Plant two cattails at the edge of the pool (left side) to deal with balloon zombies, zombies thrown into the edge and also as backup for other lanes)
  • Use a combination of corn and repeater on a single lane. The corn is able to slow down zombies when butter is thrown, this will be your advantage.
  • The most effective way of dealing with Gargantuar is using ice-shroom and corn (which throws out butter) to slow it down while the shooting pea (with fire) shoots it from behind.
  • Plant two lanterns near the right side of the pool to clear the fog.

Sunday, March 06, 2011

Plant vs Zombies - Survival - Pool (Hard)

Tips:

The biggest challenge is at the pool's lanes with threats coming from Dolphin Rider Zombie which will jump into the water and emerge at the second plant out of water. If you do not manage this properly, you will end up losing the pool's defense.

To do this properly, make use of pumpkin to protect the plant.


Another tips is to try to make use of double headed sunflower to give you double energy and save spaces.

The third tips is to always put a shooting plant at the last plant at the edge of the house. This is so that the last defense will always be something that is shooting the zombie in case of those jumping zombies or those which can dig the floor and penetrate your front line of defense.

Friday, December 05, 2008

StarCraft Strategy (Tips) For Beginner

Playing computer game is helpful to exercise your brain.

I am just started to play Starcraft now.

  • Attack with multiple units at the same target


  • Exposure surrounding (Comset) to prevent surprise attacks.


  • Attack enemy's supply depot first. This will cut them off the ability to build more armies quickly.

    Anyway, we should be playing Starcraft II now.

    Tuesday, November 04, 2008

    Caesar 3 - Lutetia

    This is quite a challenging scenario due to its requirement for 10,000 population and with just enough farming capabilities.

    Here are the tips that will ease the challenges:
    1. You can only build about 82 farms (plus minus) and there are three types of food (Wheat, Vege and Meat(pig)). Don't bother to build wheat farm for food because wheat is eaten up fairly fast by the people. Build only vege and meat with the latter as the priority. Build the ratio of 60:40. It takes the population to eat up the meat slowly, so that gradually the supply of meat will be slightly over supply for a population of 10,000. If you have a combination of wheat, vege and meat, 82 farming capabilities will not enough for these population. --> This is the most important factor of winning this scenario (food and population)
    2. Build the houses near to the farm so that food stock reaching the granary at each housing area will be faster and marketeers will have more time to look for other items. Of course, same old rules apply. Check out the pottery marketing problem.

    3. Don't build large entertainment first, build Hippodrome only when you have a population of over 15% unemployment (which more than 17% for a long time will land you on trouble).
    4. Same old rules apply, build at least one warehouse at each housing area to store pottery, furniture, oil and wine for the houses in that area. Build a commercial center with many warehouses to facilitate trades, so that traders will not purchase pottery and furniture from the housing area's warehouses.

    5. You need to build around 10 blocks of 9x9 housing area to cater for 10,000 population. I actually build 11 blocks and the food is still enough with about 50:50 of vege and meat farms.
    6. Randomly take out certain industry such as clay pit, timber yard or workshops whenever employment rates shoot over the population.
    7. Enemy attack will only come in two different directions. The barbarians are great fighter, do not fight them without the help of wall and towers. Build thick walls to exhaust them of energy while tearing it down, then you can win almost any attack and will achieve 100% peace. Sometimes the enemy may even give up half-way tearing down the walls. But build army early. Build around 3 legions and 3 javelins. You do not have to build them all at once start with at least 1 legion and 2 javalins first.

    8. Caesar will request for Army help two times. Send 1 legion and 2 javelins each time.
    9. Remember to build the forts in the outskirts, don't build them close to the housing area because you need to reserve land to build houses near to the farms. You can even build the forts on the islands. But remember to build road to connect the island to the main road, otherwise the army will not be able to reach the fort and it will remain empty.

    10. You also need to play this scenario rather quickly because after certain period, ceasar will not request for any help and it will be hard to maintain your favor's rating.

    Saturday, October 18, 2008

    Caesar 3 - Pottery Problem

    Caesar 3 computer game.

    Have you encountered the situation when market just won't go and get pottery so that residents can buy ? As a result, the housing cannot evolve into bigger ones.



    This is due to two reasons:
    1. Marketeers don't have enough food in the market. So before they can start to look for pottery, they need to look for food first. This is actually due the fact that people are eating faster than the market can provide. Before marketeers can start looking for pottery, food stock has ran out. The sub problems are:
      • Not enough market for people within the area. Ideally, 1 market can service 9 rows of houses, thus if you have 9 x 9 housing area, you should have at least 2 markets
      • You have built too many houses at the start of the development of new housing area. You have to go phase by phase, it is possible to have a housing area of 9 x 18 but make sure you start with 9 x 9 first, otherwise, marketeers will have no time to collect pottery from the warehouses.

    2. There is no pottery available.




    Start by building some houses and give the market enough time to collect food and then pottery first before adding more houses.

    Check out other tips on other scenarios.

    Thursday, September 25, 2008

    Caesar 3 - Tingis

    This scenario is rather easy. Perhaps I have mastered a few key skills. Here they are:

    War - Built walls and towers. You will never win any war without these. Legion will always be the front-man while javelin with shoot from behind. Javelin is most effective to attack elephants. Once elephants are dead, attackers will lose motivations. The key point is that you got to have walls and towers.

    Religion - You have to built oracles, so that God will never get piss off even if you do not perform events for long. Built oracles on remote areas to keep people happy and this will cut crime rates too.

    Food - Built granary near to each housing area. Do not built granaries at a single location.

    The thing which i learned from Tingis scenario is:

    You need to built a warehouse near to each housing area too where it will store essential items for housing growth such as pottery, furniture, wine and oil. If you keep warehouses in a single location, marketeers will have hard time to get pottery. This could also partly due to the fact that marketeers have no time to walk to far to get those potteries should food supplies is just enough.


    Built one warehouse very near to each housing area

    For Tingis, even though you get to built a lot of farms but is it just enough for 8,000 people and it is a challenge to reach 8,000 where you will usually get stuck in between 7,000 to 8,000.

    Wednesday, February 06, 2008

    Caesar 3 : Cartigo

    This is a difficult scenario. With frequent attacks. limited farming area and houses keep burning down.

    1. Must know how to preserve army, otherwise, you will waste money and funds. Sept 161 BC, army will come from North-East, be sure to get ready army standby at that location because it s very unlikely that you will get to build a lot of walls and towers since that area has high concentration of farming ground. Try to not let any part of the city destroy, especially the farm which otherwise it will throw u into recession. The will be another similar attack on Sept 154 BC (after the attack of local uprising).

    2. Build small huts to remote locations where employees are needed, such as location where towers are built. As soon as these places have been attended by employees, remove the these huts (which are unlikely to have full facilities) to avoid it becoming high crime areas. High crime areas are due to resident not having their request met.

    3. Try to achieve the population quota by creating new residential area whenever you have enough funds, this is to engage into prolonged wars with enemies which would potentially destroy your city.

    4. Without enough food supplier, houses will burn out by itself. Build at least 3 market and prefecture within a 9x9 residential area and import wheat.

    Saturday, January 12, 2008

    Caesar 3 : Mediolanum

    This is a very dangerous region, with frequent massive enemy invasions which include which include elephants.

    Challenges:

    1. Building a city which contains 7,000 people.
    2. Fighting frequent enemy attacks.
    3. Wolf can be a problem initially, killing off immigrants.

    Pros:

    1. Plenty of farming spaces.
    2. Plenty of iron mines and timber yards. Manufacturing weapons and furnitures would bring you abundance of fortunes. Remember to start importing items from traders before they will start buying from you.
    3. Plenty of water all along the region.

    Cons:

    1. Unable to have clay pit, have to import. Pottery shortage is a common thing.
    2. Maximum of 7 forts can be built.

    Tips:

    1. Build multiple residential areas (9x9) and spread them all over the map, starting from the right most region. This is because enemy would gain pathway only through the left most region.

    2. Mobilize barrack to a newer residential area because older areas would have no unemployed people, which would slow down the recruitment and training process. If you want to, build more than one barrack to spend up the training process. However, this can only be done in the early stage, before the first barrack is filled with employee. And even with more than 1 barrack, only one of them will have weapons delivered to it and thus training for legion. Training for Javelin and Mounted-horse don't require weapons.

    3. Build walls and towers smartly. If you have walls blocking the main path, enemy would try to squeeze into the city through the edge, usually near rocks and jungles let's called it hot-gates. Thus, this creates a loophole where you can actually build walls and towers parallel with these hot-gates, so that as they are busy breaking through the hot-gates, they are being tricked and army from your towers can start killing them. This works!


    3. Use different armies for different enemies. Legion is most effective to deal with hand-to-hand, which include grounded armies and archers. Javelin is suitable with short distance attack, most effective with killing elephants. Mounted horse is the weakest army and is useful as backup and also to kill wolf which runs pretty fast. Legion is not effective with elephants.

    Kill all elephant first (using Javelin); distract enemy armies with walls and towers, kill the elephants. This will force them to surrender.

    4. Legion moves the slowest but they are the bravest. Do not keep Javelin and Mounted-horse out of the fort for too long; their spirit will start to decrease faster than any the Legion. This means that as enemy start to move nearer to the city, you have to start mobilize Legions first (you have to guess which location to mobilize them to because they move quite slow). As for Javelin and Mounted-horse, mobilize them only as enemy are close to walls and towers which would hold them for a while.

    5. Build plenty of granaries close to each residential areas. You would probably need at least 7 residential areas (to accommodate 7,000 people) with 1 granary each.

    6. You need to have some marble to build medium-sized temple. But don't over produce marble, stop the production if necessary so that you don't waste the warehouses' space.

    7. When you are finally able to have around 6,500+ people, reaching 7,000 people may not come very quickly because shortage of pottery may drive people away. Thus the number of people may fluctuate in between 6,800 to 6,500. To win the scenario, just have to build another residential area; 7x7 will be enough.

    8. Build appropriate gatehouse in between residential areas. This is a smart move to make sure that prefectures and engineers do not travel to far from the areas which they are supposed to cover.

    9. Built plenty of oracles around to keep all gods happy (all the time). Oracle requires marbles but does not need to be manned. Thus, it is good for remote areas where human resource is scare. This can also provide a few doses of 'The Spirit of Mars' whenever necessary.



    Refer to previous entry on Syracusae.

    Saturday, December 22, 2007

    Caesar 3 : Syracusae


    Tips:

    The biggest problem is there isn't enough places to build enough farm to feed 4000 people. (Try to salvage as much as possible, even at the edges.)

    Since there are only three types of food available (wheat, vegetable and meat), the solution is to build three major residential locations with each having one granary accepting only 1 type of the foods available. Meats have to be imported. Vegetable can grow faster than wheat.

    The economy can be prosperous, start trading early, selling weapons and oil will give you plenty of fortunes. However, be sure to be the first mover to import something first before traders will buy something from you.

    The biggest challenge is to get enough food in order to attract 4000 people to the city. Build as large a residential area as possible (to make food distribution efficient). Don't try to build more than 2 residential area. Check out this scenario which can only hold up to 3400 people (fall short of 600). Check out the scenario here.

    One backup plan is to increase wages as high as possible and decrease tax at the same time. (This will be the last resort when your city has a lot of funds and just waiting for people to come in).

    Build enough armies to defend your cities. For this scenario, you only need one fort legion with two forts of Javelins. This will be an effective military tactics. Two teams of Javelins will support the legion as the front-runner in each batter. Always take note that legion is good at confrontation while Javelin is effective to throw Javelin from behind. However, legion is not effective against elephant.

    Make your warehouse distribution efficient.
    1. Keep one warehouse for each item to be imported near to the dock area.
    2. Keep one warehouse for each item to be exported or used internally in between docks and factory.

    Sunday, October 21, 2007

    Sierra Pharaoh Tips - Dakha

    Following the spirit of previous tips...

    Now we have tips for Dakha scenario.

    This scenario is even more easier than Bahariya Oasis.

    Basically there is not military attack, unless you failed to fulfill the requests from Pharaoh and the tribute (annual fees to be paid).

    Just take note a few things:

    1. Use policemen to deal with Hyenas (which would kill people).
    2. Bricks can make faster money than any other things, however remember to stockpile(one full load of storage yard will do and replenish it as required) it once in a while for Pharaoh requests. Other things which can contribute to good income are wood and grain (also need to stockpile it once in a while; one full load of storage yard will do).
    3. Initially, without buying anything from others, people won't want to buy from you either. Thus, you have to buy something from the traders (maybe 1 unit of plain stone and etc) and they will reciprocate.

    Keep everybody happy and as soon as you fulfill all the requirements. Victory will come.

    Friday, August 31, 2007

    Sierra Pharaoh Tips - Bahariya Oasis

    Following the tips for Giza, On and North Dashur.

    Now we have the tips for Bahariya Oasis scenario.

    This scenario is pretty easy, since all trading are done one land which is more efficient than with dock(for sea). And the abundance of wood supplies make economy really easy. So, I only have four tips.

    1. Must buy something only can sell something.
    2. Never clear off tree areas, otherwise you will run out of supply for woods.
    3. Build two infantries and one archer. Beware of massive Bedoiun attack during year 2450BC.
    4. Optimizing storage yard. Never let a storage yard to be completely filled up with just one item such as wood or sandstone.

    This would make the storage yard workers really boring because they have so little things to do. It is best to fill up storage yard with a majority item (such as woods and sandstone) and minor with barley, flax, reeds and etc (so that these raw materials can be delivered to factories immediately since workers are not too pre-occupied with other things.) Never have a storage yard to be filled up with more than four items, otherwise the workers will be overworked.

    If you made it through North Dashur, On and Giza, this scenario will be sure win.

    Saturday, August 25, 2007

    Sierra Pharaoh Tips - Giza

    Continuing from previous efforts for On, we now look at the winning strategy for scenario Giza.

    Giza:


    Challenges:

    This scenario may looks easy because you are only required to have two ratings (kingdom and monument), however it will be

    harder than you think. You still have to pay your tribute even though you are not require to have any prosperity rating.

    Otherwise, Pharaoh army will attack as soon as your kingdom drops to zero.

    Beer will be available from a new route to Dendera, after you have deployed Army to help with foreign attack.

    The key to wining this scenario is to never ran out of debens. You will have to use your personal savings in the initial

    stage.

    Once you are able to create an economy which is self sustaining, everything will pretty easy.

    As you are expected to play for certain amount of time (since you have to build three monuments), thus this scenario is good

    for you to build your personal savings.

    Tips:

    1. Quickly setup exporting activities for gems and luxury goods. Once you are able to generate income, things should be

    pretty easy. Just play in moderation, do not over import things especially limestone in the initial stage. Build more docks

    to facilitate the export import capabilities. (at least 2 and even 4)
    2. Keep storage for gems, luxury goods, game meat as Pharoah will request for them ocassionally. He will reward you with

    copper, limestone, linen (just once) and grain (just once).
    3. Have to build at least one fort of archers and infantries because you will need to deploy them to other city for backup.

    Thus you should build probably another fort of infantries to backup the city.
    4. Funds are limited, you have to import huge amount of limestones, certain amount of woods, clays and weapons. The reliefs

    are that you don't have to import beer because the houses are not expected to evolve pass the stage of beer and you get to

    export gems and jewellers (Pharaoh will be asking for these too). Don't use up the fund so fast and quickly build a family

    mansion as well as a town place.
    5. Build as much workcamps as possible to speed up the process of pyramid building.

    It took me 882 months to win this scenario.

    Friday, August 03, 2007

    Sierra Pharaoh TIps - On



    Continuing from previous efforts for North Dashur, we will now take a look at winning strategy for the scenario called "On"

    This is how I win the scenario.

    On:

    Quite a honey moon scenario compared to North Dashur. There will be no army attack (from Pharaoh) as well. There is no need to build any army fortress. This is a fun scenario with many food options (grain, meat and game meat). You need to build three similar medium mastabas which requires a lot of bricks. (Make sure you reserve ample spaces for this purpose).

    Challenges:

    1. No option to grow barley farm. Has to import either barley or beer.
    2. Without buidling a Senet, the culture will never reach 40 (maximum). However, senet should only be built at the end of the game, when you are ready to win which otherwise it will suck in a lot of beers. And since you do not have the capacity to grow barley, it is not good idea to have senets sucking in too much beer.
    3. Pharaoh will only ask for two things; limestone and game meat (from hunting)
    4. Hipotamus kill people. Build towers on the bank of the river closed to where hipotamus breading ground is to kill of the hipos. This is the most effective way to kill of the hipotamus where two spears from the tower will get one hipo killed.
    5. Each island doesn't allow the landscape of housing estate to cater for 4000 people, that would be about 50 units of residences.

    Tips:
    1. No need to build senet (since it is sucking beer), just need to make sure you build dentist to push up the culture.
    2. Import everything as early as possible, which includes clay, pottery, reeds, paprypus, flax, linen, bricks and limestone (generates the most income).
    3. No need to over build the temples as at least one each and with more focus on the patron god Ra.
    4. Build a personal mansion as early as possible to collect savings. And get rid of crimes minimize the risk of money stolen. You can't get salary when you decided to rule longer after victory!!
    5. Straws (Grows from grain farm simultaneously) are required for cattle ranch and also bricks making. Try to have a storage yard of straws.
    6. Continuously perform festival to make sure that people don't leave your city. More that 20 months without festival will risk people leaving the city.

    It took around 600 months to win the scenario.

    More tips to come, stay tuned!

    Saturday, July 28, 2007

    Sierra Pharaoh Tips - North Dashur

    I have been playing this game called Pharaoh by Sierra.



    It is an old game, but you may buy it from Amazon.

    To play this game, you need to have some skills and techniques. And this website offers much insights. But the walkthroughs isn't comprehensive enough.

    I was stuck particularly at the stage of old-kingdom: North Dashur, it took me a few months. But I finally victor after going through some trial and errors.

    Here are my tips.

    North Dashur:

    Challenges:

    1. 4 gods. One year can only have 3 celebrations 3 months apart.
    2. Need to spend a lot of money in the early stage.

    Tips:

    1. Increase wages to 31 deben (at least)

    2. Start trading early. Serambit will buy a lot of beer. Build the storage yard close to each other and make sure it is easily accesible.

    3. Build things slowly, do not rush to build all temples together. Ideally you should have two temples for Ptah (patron) and Osiris (agriculture). Build shrines even things out.
    No need to have lavish festival, just make sure that to hold common festival non-stop, every three months. (switch between gods)

    4. Keep a storage full of grain. (for pharaoh request).

    5. Quickly sell barley and beer. No need to sell other things.

    6. Do not let the the kingdom rate fallen completely. Otherwise, Pharaoh army will keep attacking you.
    The most important thing is to pay yearly attribute. (This is done automatically, make sure your deben is not negative)
    Send gift occassionally to keep Pharaoh happy. Build a personal mansion to collect salary so that you have the money to send gift.

    7. It is alright to have tax rate of 8%.

    8. Email me (brandonteohno1@yahoo.com) for saved games.

    9. Setting priorities is important.
      1 - Food & distribution- Granary
      2 - Infrastructure - Firehouse, transportation,
      3 - Health
      4 - Religion
      5 - Industry & commerce- Pottery, brewery, labor & peasant
      6 - Entertainment
      7 - Government - tax
      8 - Education (No priority)
      9 - Military (No priority)

    ** Priority 1 - 6 mustn't be changed because you will risk people moving away. Setting government as priority is important so that the taxes are collected.
    ** Whenever foreign army, set the priority to 7.
    ** Once you have build up a fort of infantry and archer, military can become the last priority, otherwise no one will go and become archer and infantry.

    Sometimes you have may to release all priorities if you don't have enough workers. Priority is used at the beginning and ad-hoc (emergency) basis.

    The game suggest that the first priority be set to "Food and distribution" while second is "Industry & commerce"

    10. Do not over import things. set to minimum import of 200 units.
    Once your deben starts to deficit, stop importing especially copper.
    The only thing to keep inporting is clay which is very low cost and keep at 200 units.
    Import paprypus directly, manufacturing it from reeds is a waste of time and resources.

    11. Building a large pyramid doesn't require deben.

    The process of building the pyramid.
    I. Peasants from work-camp will build the foundation.
    II. Once the foundation is done, construction guilds will start to pull stoens (plain stones and lime stones) layer on the foudation.
    III. As the first layer of stones are laid, carpenter guilds will need to build wooden staircase to bring construnction guilds to the lext level.
    * Only need to have 1 carpenter guild and stonmaster guild.

    13. Only need to build one fort of archers and infantries and train them with academy (u also need recruiter and preferrably two units of weapon smith).
    Foreign army attacks are of weak nature, except for Pharaoh army which cannot be defeated. Make sure the kingdom rating don't fall to zero.
    Pharoah will request for military service. Thus have to build another fort of infantry to fight off one small team of bedouin army attack.

    14. How to make sure kingdom rating don't fall to zero ?

      I. Make sure you fulfill Pharaoh request on time. Keep a storage yard full of Grains, Straws and Barley at all time. (three main things it will request)
      It will also request for 24 blocks of limestone at later stage.
      II. Don't let you kingdom rating fall by paying annual attributes. This is done automatically every March should your deben is not zero or negative.
      III. Keep Pharaoh happy by sending gifts to Egypt occassionally. (Similar to having festivals). You need to build a personal mansion to have savings to send gifts.
      IV. Build enough storage yards to accept gifts from Pharaoh. Everytime you fulfill Pharaoh request on time, you will be rewarded with plain stones and coopers (at later stage).
      You probably need 4 storage yards just to reserve for Pharaoh's gifts.

      Falling either one of these might result in Pharaoh's army attack which will comes in two legions.


    15. No need to spend too much money building defensives structures, just setup some towers perhaps.
    16. Never let the houses run out of food and pottery. This will drive people away. When this happens, the power priority industry will suffer such as goverment and entertainment.
    When there is no enough entertainment, more people will leave. Build more grain farms and pottery makers.
    17. You need at least 3000 ppl, thus at least 50 blocks of the largest house. Try to accomodate these 50 blocks in a single area, so that you only have to build just one magistrate court, tax collector and health care.
    18. When people started to leave the city due to inadequate food, pottery and entertainment. Setting "entertainment" to a higher priority and increasing the wages will bring people back.
    19. Build the limestone quarry and storage yards (for storage of limestone) closest to the pyramid building site.

    It took me 886 months to victory.

    More tips to come.